As the Coronavirus spreads and the impact on our lives and our schooling is affected.
We could see this as an opportunity to truly change the way we see and do schooling and education.
Working from home, as parents and children may be at home together. Allows for an opportunity to take time to engage, and learn from each other.
As schools, we could be trying different ways of collaborating and engaging with our learners, and not losing teaching time.
Encouraging learners to take ownership of their learning. Developing responsibility for their own learning
Coping with managing their own time. Increasing their digital skills, using online resources to learn, engage, interact and participate.
As schools we need to ensure all learners have the same, equal opportunities to access these digital resources, so as to ensure that the digital divide does not widen.
Have you worked through logistics and implications?
3p learning has a checklist to consider when closing your school.
Both for preparing parents and learners, see the link here: School Closure checklist
Online Internet safety
Let’s begin by ensuring our learners are safe online, encourage learners to play, watch or participate in the following internet safety resources
Source: Being Safe on the Internet by Amaze.org (Jun 22, 2017)
Source: 5 Internet Safety Tips for Kids by Common Sense Media (Feb 2, 2016)
Google - Be Internet Legends
Learners play the game, learning about being safe and confident explorers of the online, digital world. Learn more about the game here.
Go to the Be Internet Legends online game link here.
The Teacher-led activities from the Australian government, using animated videos to introduce primary school students to key online safety issues including cyberbullying, protecting personal information and sharing images. Here is the link to the cybersmart challenge classroom resources
Incorporating online safety is vital to helping learners become safe and responsible users of technologies, especially if they are taught how to manage, rather than avoid, risks online. Two interactive games are here to be explored, for younger grades “Digital Passport” and for older grades “Digital compass”.
Introduce grades 3–5 learners to Digital Passport™ by Common Sense Education. The six interactive games addresses key issues learners face in today's digital world (Password Protect, Twalkers, Share jumper, E-volve, Search Shark, Mix-n-mash). Each game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Share games to Google classroom. Link to games
Introduce grades 6–8 learners to Digital Compass™ by Common Sense Education. Learners are given the freedom to explore how decisions made in their digital lives, and the affect their decisions have on relationships and futures, as they play the choose-your-own-path games, and see the perspective of one of eight main characters, each of whom is facing a different digital citizenship dilemma. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action
Below is a list of resources that could assist you as teachers, your learners and even parents, in the complex difficult time. The resources include video conferencing, online platforms, resources to create interactive presentations, multi-subject resources, language resources incorporating all 11 South African languages, Maths, STEM and interactive response resources.
Video Conferencing For Face-to-Face Online Learning
Google Hangouts Meet
Hangouts Meet, is a video and audio conferencing call platform, either from the web
and as an application on a mobile device. Hangouts Meet hardware connects any meeting room or space into a video meeting with a single click via your phone, tablet or computer. Simple to use and designed for deploying at scale. Hangout meet can also be accessed via a calendar meeting request, where the “add conferencing” section is opened and added.
Google is providing all existing customers free access to advanced Hangouts Meet video-conferencing capabilities. This allows for larger meetings (up to 250 participants), live streaming for up to 100,000 viewers, and the ability to record meetings and save them in Drive.
Resource link: Extending Hangouts Meet premium features to all G Suite customers through July 1, 2020
Link - Enabling hangouts meet premium features
Link - Helping schools and business stay connected in response to coronavirus
Link - Hangouts meet training
Zoom is a video conferencing platform that allows for both video and audio conferencing. For learners who don’t have access to computers at home, but do have a phone or they could use a parent's, they can call in to join the meeting. Zoom’s free license allows you to have an unlimited number of video meetings that up to 100 learners can join. There is also a chat feature that would allow your learners to ask you questions while you are presenting.
Link about resource: Forbes - Zoom CEO Eric Yuan Is Giving K-12 Schools His Videoconferencing Tools For Free
Service Offered: Zoom commitment to support during the coronavirus outbreak
Resource Link: Visit Zoom’s website and register for a free account
Online Platforms To Use Even When Engaging At A Distance
Google for Education - G Suite
G Suite for Education allows educators to facilitate learning, keep track of tasks, and create opportunities for critical thinking.
Combining collaboration, creativity, critical thinking and online learning, using Google Classroom and the other G Suite tools.
Explore the video enabling Distance Learning with G Suite and Chrome
Register your school: G Suite for Education (always free)
Google Classroom, part of the G Suite applications for education.
Google Classroom, explore information
In the classwork section, you add the lessons announcements, lesson resources and assignments. Information can be added such as Google productivity suite documents, links, files or YouTube videos, and / or images and links.
Assessment can be built into the assignment
In the Google Classroom Stream section students can post comments and ask questions. It allows the educator to communicate to all or select individual students. It is similar to a chatroom
Purple Mash contains thousands of opportunities to inspire creativity and developing